

Throughout you will be swapping between the Standard History and the Alternate History to enact changes in both – as long as you have unlocked a node to travel to (this happens as the game goes along).

This is the single most important decision in the game and literally splits the game’s story in two. Towards the start of the game, you will be forced into making a decision whether to stay working for Heiss and the SI, or to go off and become second-in-command alongside your old pal Rosch in the army. Get something wrong and you can return and try again at any time. If you get something wrong, you will be taken to an ending screen, but not to worry, your trusty, but savagely mysterious, guides Teo and Lippti will help you along the way. It is up to you to right any wrongs you may incur upon the world. Nations at war, personal conflicts, many side-quests to sink your teeth into, this game has it all. What follows is a plot with as many twists and turns as a… er… twisty-turny thing. You learn after a harrowing end for our heroes at the hands of a dastardly Granorg general that the White Chronicle bestows the power upon Stocke to rewind time (and go back to the future, Great Scott!) You will need to traverse time in order to save the continent of Vainqueur, doomed to turn into a vast, uninhabitable desert. He works for a mysterious man named Heiss – the boss of Alistel’s SI (Special Intelligence) – who gifts Stocke the White Chronicle before heading out on a dangerous quest alongside trusty companions Raynie and Marco. You control Stocke, a blonde lad who likes to wear red (something he’s known for). To be honest, however, this is my biggest complaint of Radiant Historia: Perfect Chronology – it’s rather good. It’s such a waste that you cannot play the game in 3D, the diorama-like world would vividly pop from the screen wonderfully and allow for layered-looking battle scenes. What I do wish, mind, was that the game made the most of the 3DS’ stereoscopic 3D. It doesn’t matter much, however, as the sprites are spectacular and the world looks lush and well-designed still. The widescreen view allows for more of the game’s wonderful landscapes to envelope the screen, but all told, it looks like a sharper, brighter DS game. The graphics, for example, while improved to some extent, won’t blow you away like they did on the DS. I never got a chance to play the original game, so I cannot comment on the finer details of what has and has not changed, but based on what I know, there might not be quite enough for those who played the original game to double dip here. Newly added is a solid voice-cast, updated, widescreen graphics and a decent amount of brand new story content. Not content with a simple port, Atlus decided to take their time in developing the 3DS edition of Radiant Historia. Suffice to say, Radiant Historia: Perfect Chronology retains all of the aspects that made the original so good in the eyes of many, and expands on them. Radiant Historia began life as a DS game back in 2010 (2011 in the USA), earning rave reviews thanks to a smart plot, great graphics and fun gameplay. JRPG fans won’t want to miss this fine genre piece from the good folks over at Atlus – especially those of us in Europe, who never got to play the game the first time around. Travel through time to save the world in this 3DS remake of Radiant Historia. Release Date: 29 th of June, 2017 (Japan,) 13 th of February, 2018 (NA) & 16 th of February, 2018 (EU)

By Toby Saunders 3DS, Atlus, JRPG, nintendo 3DS, Radiant Historia: Perfect Chronology, review, RPG
